GeForce II MX Godt Eller Skidt??
Jeg tænker på at købe Geforce II Mx da det er temmelig billig. er dette et udemærker grafikkort?? til den pris?? der vil vel være en mærkbar forskel fra mi gamle Voodoo 3-3000,eller hvad??>>>>>>>>>>>Specifications<<<<<<<<<<<<<<<<<<
Architectural Highlights
NVIDIA Shading Rasterizer (NSR)
2nd Generation T&L Engines
Double Data Rate (DDR) Memory
DirectX Texture Compression
700 Mtexel Fill Rate
20 Million triangles/sec through T&L and setup
2.2 GB/sec Memory Bandwidth
NVIDIA Unified Driver Architecture™
Specification
256-bit graphics architecture
AGP 2X and 4X support, including
Fast Writes and Execute Mode
Maximum 3D/2D resolution of 2048*1536 @ 60Hz
32Mb of DDR SGRAM
3D Features
High Performance Hardware
Antialiasing
Optimised DirectX and OpenGL acceleration
256-bit graphics engine
8 texture-mapped, filtered, lit texels per clock cycle
Single pass multi-texturing
32-bit Colours Z/Stencil buffer
High Quality Texture Filtering, including Anisotropic
Advanced per-pixel, perspective- correct texturing and Shading
Cube environment mapping
Per-pixel dot product 3 bump mapping
Per-pixel lighting and shading
Projective textures
Procedural textures
Multi-texture and multi-pass
Texture modulation
Per-pixel Bump mapping
Light maps
Reflection maps
BRDF Support: Bi-Directional Reflectance Distribution Functions
DX6 texture compression
Fog and Depth Cueing
Radial or Linear
Per-vertex or per-pixel
2D Features
High Performance 256-bit 2D acceleration
Optimised for multiple colour depths including 32, 24, 16,15 and 8-bits per pixel
True-colour hardware cursor
Multi-buffering (double, triple, quad buffering) for smooth animation and video playback
X and Y smooth up scaling and downscaling
Per-pixel colour keying
Multiple video windows with hardware colour space conversion (YUV 4:2:2 and 4:2:0) and 5-tap horizontal by 3-tap vertical filtering
DVD sub-picture alpha blended compositing
Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo