07. marts 2001 - 18:51
Der er
18 kommentarer og 2 løsninger
QUAKE 3 PROBLEMER!!!
Hvad skal jeg gøre... Quake 3 har virket på min win2k... men nu skriver den : Q3 1.11 win-x86 Nov 24 1999 ----- FS_Startup ----- Current search path: C:\\Program Files\\Quake III Arena\\baseq3\\pak5.pk3 (7 files) C:\\Program Files\\Quake III Arena\\baseq3\\pak4.pk3 (272 files) C:\\Program Files\\Quake III Arena\\baseq3\\pak3.pk3 (4 files) C:\\Program Files\\Quake III Arena\\baseq3\\pak2.pk3 (148 files) C:\\Program Files\\Quake III Arena\\baseq3\\pak1.pk3 (26 files) C:\\Program Files\\Quake III Arena\\baseq3\\pak0.pk3 (3539 files) C:\\Program Files\\Quake III Arena/baseq3 C:\\Program Files\\Quake III Arena\\baseq3/baseq3 ---------------------- execing default.cfg execing q3config.cfg couldn\'t exec autoexec.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn\'t set DI coop level Falling back to Win32 mouse support... Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: gigasus IP: 169.254.208.82 IP: 192.168.0.1 IP: 194.239.90.5 Working directory: C:\\Program Files\\Quake III Arena fs_cdpath is write protected. ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( \'C:\\WINNT\\System32\\opengl32.dll\' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: RIVA TNT2/AGP/SSE GL_VERSION: 1.2.1 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 1024 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ...loading \'scripts/gfx.shader\' ...loading \'scripts/tim.shader\' ...loading \'scripts/base.shader\' ...loading \'scripts/base_button.shader\' ...loading \'scripts/base_floor.shader\' ...loading \'scripts/base_light.shader\' ...loading \'scripts/base_object.shader\' ...loading \'scripts/base_support.shader\' ...loading \'scripts/base_trim.shader\' ...loading \'scripts/base_wall.shader\' ...loading \'scripts/common.shader\' ...loading \'scripts/ctf.shader\' ...loading \'scripts/eerie.shader\' ...loading \'scripts/gothic_block.shader\' ...loading \'scripts/gothic_floor.shader\' ...loading \'scripts/gothic_light.shader\' ...loading \'scripts/gothic_trim.shader\' ...loading \'scripts/gothic_wall.shader\' ...loading \'scripts/hell.shader\' ...loading \'scripts/liquid.shader\' ...loading \'scripts/menu.shader\' ...loading \'scripts/models.shader\' ...loading \'scripts/organics.shader\' ...loading \'scripts/sfx.shader\' ...loading \'scripts/shrine.shader\' ...loading \'scripts/skin.shader\' ...loading \'scripts/sky.shader\' ...loading \'scripts/test.shader\' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xc860050 dma buffer Forcing all sounds to 8 bit No background file. ---------------------- Loading dll file ui. Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm. VM file ui compiled to 947080 bytes of code ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- User Interface is version 4, expected 3 hvad skal jeg gøre??
Annonceindlæg fra Computerworld it-jobbank
07. marts 2001 - 18:53
#1
Erm... har du prøvet at installere det igen??
07. marts 2001 - 18:56
#2
prøver lige
07. marts 2001 - 19:04
#3
DAMN det virker ikke!!
07. marts 2001 - 19:05
#4
Har du nyeste update til det? 1.27y tror jeg den hedder...
07. marts 2001 - 19:10
#5
nej men den har jo virket før
07. marts 2001 - 19:11
#6
det er nok fordi jeg har installeret q3 på en hd med NTFS
07. marts 2001 - 19:12
#7
Nix... det har jeg også! Det virker fint...
07. marts 2001 - 19:23
#8
Hvis du installerede oven i den gamle, og det ikke virkede. Så er det måske din config fil det er galt med. I baseq3 mappen, kan du prøve at slette/rename din Q3config.cfg.
07. marts 2001 - 21:01
#9
Jeg har også kørt q3 på en NTFS..... jeg prøver at slette cfg filen
07. marts 2001 - 21:03
#10
stadig : Q3 1.11 win-x86 Nov 24 1999 ----- FS_Startup ----- Current search path: C:\\Program Files\\Quake III Arena\\baseq3\\pak5.pk3 (7 files) C:\\Program Files\\Quake III Arena\\baseq3\\pak4.pk3 (272 files) C:\\Program Files\\Quake III Arena\\baseq3\\pak3.pk3 (4 files) C:\\Program Files\\Quake III Arena\\baseq3\\pak2.pk3 (148 files) C:\\Program Files\\Quake III Arena\\baseq3\\pak1.pk3 (26 files) C:\\Program Files\\Quake III Arena\\baseq3\\pak0.pk3 (3539 files) C:\\Program Files\\Quake III Arena/baseq3 ---------------------- execing default.cfg couldn\'t exec q3config.cfg couldn\'t exec autoexec.cfg ...detecting CPU, found Intel Pentium III ------- Input Initialization ------- Initializing DirectInput... Couldn\'t set DI coop level Falling back to Win32 mouse support... Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- --- Common Initialization Complete --- Winsock Initialized Opening IP socket: localhost:27960 Hostname: gigasus IP: 169.254.208.82 IP: 192.168.0.1 IP: 193.89.247.80 Working directory: C:\\Program Files\\Quake III Arena ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( \'C:\\WINNT\\System32\\opengl32.dll\' ): succeeded ...setting mode 3: 640 480 FS ...using desktop display depth of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (640x480) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 5 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...GL_S3_s3tc not found ...using GL_EXT_texture_env_add ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...using GL_EXT_compiled_vertex_array ...WGL_3DFX_gamma_control not found GL_VENDOR: NVIDIA Corporation GL_RENDERER: RIVA TNT2/AGP/SSE GL_VERSION: 1.2.1 GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 1024 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: disabled Initializing Shaders ...loading \'scripts/gfx.shader\' ...loading \'scripts/tim.shader\' ...loading \'scripts/base.shader\' ...loading \'scripts/base_button.shader\' ...loading \'scripts/base_floor.shader\' ...loading \'scripts/base_light.shader\' ...loading \'scripts/base_object.shader\' ...loading \'scripts/base_support.shader\' ...loading \'scripts/base_trim.shader\' ...loading \'scripts/base_wall.shader\' ...loading \'scripts/common.shader\' ...loading \'scripts/ctf.shader\' ...loading \'scripts/eerie.shader\' ...loading \'scripts/gothic_block.shader\' ...loading \'scripts/gothic_floor.shader\' ...loading \'scripts/gothic_light.shader\' ...loading \'scripts/gothic_trim.shader\' ...loading \'scripts/gothic_wall.shader\' ...loading \'scripts/hell.shader\' ...loading \'scripts/liquid.shader\' ...loading \'scripts/menu.shader\' ...loading \'scripts/models.shader\' ...loading \'scripts/organics.shader\' ...loading \'scripts/sfx.shader\' ...loading \'scripts/shrine.shader\' ...loading \'scripts/skin.shader\' ...loading \'scripts/sky.shader\' ...loading \'scripts/test.shader\' ----- finished R_Init ----- ------- sound initialization ------- Initializing DirectSound ------------------------------------ ----- Sound Info ----- sound system is muted 1 stereo 32768 samples 16 samplebits 1 submission_chunk 22050 speed 0xc860050 dma buffer Forcing all sounds to 8 bit No background file. ---------------------- Loading dll file ui. Failed to load dll, looking for qvm. Loading vm file vm/ui.qvm. VM file ui compiled to 947080 bytes of code ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- User Interface is version 4, expected 3 DAMN!!!
07. marts 2001 - 21:11
#11
Well, jeg har lige uninstalleret det, også slette Quake mappen.... og nu installere jeg det igenb
07. marts 2001 - 21:13
#12
Og du har installeret den seneste opdatering til Quake3??
07. marts 2001 - 21:16
#13
Nej... jeg skal først ha det til at virke! det har virket før så det skal virker igen, uden update
07. marts 2001 - 21:36
#15
Det virker når du sletter det gamle quake dir.
07. marts 2001 - 21:39
#16
Eller spil CS :o)
07. marts 2001 - 21:39
#17
Ja øh, jeg deler 30point ud til makse fordi det var et halvt svar, og inspiration til løsningen
07. marts 2001 - 21:39
#18
Jeg har ikke HL :-(
06. juni 2001 - 22:24
#19
Spil Unreal Tournament istedet, virker HVER gang i W2K!! :)
07. juni 2001 - 07:02
#20
Unreal??? Næææ sku, det er da godt nok for underligt mht. drivere....
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