Avatar billede gigas Nybegynder
07. marts 2001 - 18:51 Der er 18 kommentarer og
2 løsninger

QUAKE 3 PROBLEMER!!!

Hvad skal jeg gøre... Quake 3 har virket på min win2k... men nu skriver den :
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\\Program Files\\Quake III Arena\\baseq3\\pak5.pk3 (7 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak4.pk3 (272 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak3.pk3 (4 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak2.pk3 (148 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak1.pk3 (26 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak0.pk3 (3539 files)
C:\\Program Files\\Quake III Arena/baseq3
C:\\Program Files\\Quake III Arena\\baseq3/baseq3

----------------------
execing default.cfg
execing q3config.cfg
couldn\'t exec autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn\'t set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: gigasus
IP: 169.254.208.82
IP: 192.168.0.1
IP: 194.239.90.5
Working directory: C:\\Program Files\\Quake III Arena
fs_cdpath is write protected.
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( \'C:\\WINNT\\System32\\opengl32.dll\' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/AGP/SSE
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading \'scripts/gfx.shader\'
...loading \'scripts/tim.shader\'
...loading \'scripts/base.shader\'
...loading \'scripts/base_button.shader\'
...loading \'scripts/base_floor.shader\'
...loading \'scripts/base_light.shader\'
...loading \'scripts/base_object.shader\'
...loading \'scripts/base_support.shader\'
...loading \'scripts/base_trim.shader\'
...loading \'scripts/base_wall.shader\'
...loading \'scripts/common.shader\'
...loading \'scripts/ctf.shader\'
...loading \'scripts/eerie.shader\'
...loading \'scripts/gothic_block.shader\'
...loading \'scripts/gothic_floor.shader\'
...loading \'scripts/gothic_light.shader\'
...loading \'scripts/gothic_trim.shader\'
...loading \'scripts/gothic_wall.shader\'
...loading \'scripts/hell.shader\'
...loading \'scripts/liquid.shader\'
...loading \'scripts/menu.shader\'
...loading \'scripts/models.shader\'
...loading \'scripts/organics.shader\'
...loading \'scripts/sfx.shader\'
...loading \'scripts/shrine.shader\'
...loading \'scripts/skin.shader\'
...loading \'scripts/sky.shader\'
...loading \'scripts/test.shader\'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
  16 samplebits
    1 submission_chunk
22050 speed
0xc860050 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 947080 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3


hvad skal jeg gøre??
Avatar billede jdaugaard Nybegynder
07. marts 2001 - 18:53 #1
Erm... har du prøvet at installere det igen??
Avatar billede gigas Nybegynder
07. marts 2001 - 18:56 #2
prøver lige
Avatar billede gigas Nybegynder
07. marts 2001 - 19:04 #3
DAMN det virker ikke!!
Avatar billede jdaugaard Nybegynder
07. marts 2001 - 19:05 #4
Har du nyeste update til det? 1.27y tror jeg den hedder...
Avatar billede gigas Nybegynder
07. marts 2001 - 19:10 #5
nej men den har jo virket før
Avatar billede gigas Nybegynder
07. marts 2001 - 19:11 #6
det er nok fordi jeg har installeret q3 på en hd med NTFS
Avatar billede jdaugaard Nybegynder
07. marts 2001 - 19:12 #7
Nix... det har jeg også! Det virker fint...
Avatar billede makse Nybegynder
07. marts 2001 - 19:23 #8
Hvis du installerede oven i den gamle, og det ikke virkede. Så er det måske din config fil det er galt med. I baseq3 mappen, kan du prøve at slette/rename din Q3config.cfg.
Avatar billede gigas Nybegynder
07. marts 2001 - 21:01 #9
Jeg har også kørt q3 på en NTFS..... jeg prøver at slette cfg filen
Avatar billede gigas Nybegynder
07. marts 2001 - 21:03 #10
stadig :
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\\Program Files\\Quake III Arena\\baseq3\\pak5.pk3 (7 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak4.pk3 (272 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak3.pk3 (4 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak2.pk3 (148 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak1.pk3 (26 files)
C:\\Program Files\\Quake III Arena\\baseq3\\pak0.pk3 (3539 files)
C:\\Program Files\\Quake III Arena/baseq3

----------------------
execing default.cfg
couldn\'t exec q3config.cfg
couldn\'t exec autoexec.cfg
...detecting CPU, found Intel Pentium III

------- Input Initialization -------
Initializing DirectInput...
Couldn\'t set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: gigasus
IP: 169.254.208.82
IP: 192.168.0.1
IP: 193.89.247.80
Working directory: C:\\Program Files\\Quake III Arena
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( \'C:\\WINNT\\System32\\opengl32.dll\' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...41 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: RIVA TNT2/AGP/SSE
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fog_distance GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_SGIS_multitexture GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading \'scripts/gfx.shader\'
...loading \'scripts/tim.shader\'
...loading \'scripts/base.shader\'
...loading \'scripts/base_button.shader\'
...loading \'scripts/base_floor.shader\'
...loading \'scripts/base_light.shader\'
...loading \'scripts/base_object.shader\'
...loading \'scripts/base_support.shader\'
...loading \'scripts/base_trim.shader\'
...loading \'scripts/base_wall.shader\'
...loading \'scripts/common.shader\'
...loading \'scripts/ctf.shader\'
...loading \'scripts/eerie.shader\'
...loading \'scripts/gothic_block.shader\'
...loading \'scripts/gothic_floor.shader\'
...loading \'scripts/gothic_light.shader\'
...loading \'scripts/gothic_trim.shader\'
...loading \'scripts/gothic_wall.shader\'
...loading \'scripts/hell.shader\'
...loading \'scripts/liquid.shader\'
...loading \'scripts/menu.shader\'
...loading \'scripts/models.shader\'
...loading \'scripts/organics.shader\'
...loading \'scripts/sfx.shader\'
...loading \'scripts/shrine.shader\'
...loading \'scripts/skin.shader\'
...loading \'scripts/sky.shader\'
...loading \'scripts/test.shader\'
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
32768 samples
  16 samplebits
    1 submission_chunk
22050 speed
0xc860050 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 947080 bytes of code
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
User Interface is version 4, expected 3


DAMN!!!
Avatar billede gigas Nybegynder
07. marts 2001 - 21:11 #11
Well, jeg har lige uninstalleret det, også slette Quake mappen.... og nu installere jeg det igenb
Avatar billede goulduck Nybegynder
07. marts 2001 - 21:13 #12
Og du har installeret den seneste opdatering til Quake3??
Avatar billede gigas Nybegynder
07. marts 2001 - 21:16 #13
Nej... jeg skal først ha det til at virke!

det har virket før så det skal virker igen, uden update
Avatar billede goulduck Nybegynder
07. marts 2001 - 21:23 #14
http://pub4.ezboard.com/furbanterrorcomplaints.showMessage?topicID=96.topic

Her skriver de at \"User Interface is version 4, expected 3\" betyder du skal opdatere til den nyeste point release...
Avatar billede gigas Nybegynder
07. marts 2001 - 21:36 #15
Det virker når du sletter det gamle quake dir.
Avatar billede moini Nybegynder
07. marts 2001 - 21:39 #16
Eller spil CS :o)
Avatar billede gigas Nybegynder
07. marts 2001 - 21:39 #17
Ja øh, jeg deler 30point ud til makse fordi det var et halvt svar, og inspiration til løsningen
Avatar billede gigas Nybegynder
07. marts 2001 - 21:39 #18
Jeg har ikke HL :-(
Avatar billede rxftp Nybegynder
06. juni 2001 - 22:24 #19
Spil Unreal Tournament istedet, virker HVER gang i W2K!!  :)
Avatar billede goulduck Nybegynder
07. juni 2001 - 07:02 #20
Unreal??? Næææ sku, det er da godt nok for underligt mht. drivere....
Avatar billede Ny bruger Nybegynder

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