# stats config file. Windows Users: DO NOT USE NOTEPAD TO EDIT THIS FILE! Use WORDPAD instead.
# 
# NOTE: This file is not case sensitive & whitespace does not matter,
#       unless noted. Set your tab size to \"8\" in your editor, if this 
#    file does not format correctly on your system.
#
  # location of logs directory(s). \'logpath\' can have more then
  # one directory listed. PsychoStats will parse through each directory
  # for the number of days specified and read all logs found into one
  # stats page. Note the \"{\", \"}\" are required, and each directory name
  # must be on its own line. The directories are loaded in the order given.
LogPath        = { /home/Sierra/Half-Life/cstrike }
  # Destination HTML directory. This will usually be a path in your
  # webserver root somewhere.
HtmlPath    = /home/Inetpub/wwwroot/cs
  # Define what type of server you\'re running. 
  # valid options: cstrike, dod
modType        = cstrike
  # Control the layout of the generated HTML pages. The word value given
  # should be a directory name under the \'themes\' directory. Make sure
  # you\'re using a theme that is compatable with the MOD you\'re using.
HTMLtheme     = standard1.6
  # \'picspath\' is where your thumbnail pictures are located for the 
  # map names. These should be full pathnames, NOT URLs.
  # The \'dlpath\' directory marks the location of where you store your 
  # maps for download. If you don\'t provide maps for download, you don\'t 
  # need to worry about it.
PicsPath    = /home/Inetpub/wwwroot/cs/images
DLPath        = /home/httpd/html/cstrike/maps/
  # If a theme has a \'copy\' option it will copy any files listed for it
  # to the HTMLPATH if it does not already exist. Setting this option to 
  # 1 will force the files to be copied even if the file already exists
  # in the HTMLPATH directory.
forcethemecopy    = 0
  # Ignore log files that were not closed properly? A log file that wasn\'t 
  # \'closed\' properly means that either the server crashed during the 
  # writting of the log file, or the log file is the most recent active 
  # log. PsychoStats will still gather correct information from \'unclosed\'
  # log files and there is really no reason to ignore them, So the 
  # default for this is \"0\". This is provided for completeness only.
ClosedLogsOnly    = 0
  # Config file locations. 
aliasesfile     = aliases.cfg        # define player aliases
awardfile    = awards.cfg        # setup award values and rules
clanlogofile     = clanlogos.cfg        # define clan logos
clannamefile     = clannames.cfg        # define clan names
clantagfile    = clantags.cfg        # setup clantag strings
denyfile    = deny.cfg        # deny players from ranking
denyclanfile     = denyclan.cfg        # deny players from ranking in CLANS
ignorefile    = ignorelines.cfg    # ignore lines from log files.
permitfile    = permit.cfg        # define players that will ALWAYS rank
permitclanfile     = permitclan.cfg    # define \"locked\" clan member listings
filterlistfile     = playerfilter.cfg    # *** Feature not used right now. ***
playerlogofile     = playerlogos.cfg    # define player logos
registeredfile    = registered.cfg    # only players in this file will RANK
rolenamefile    = rolenames.cfg        # define character roles/classes
weaponfile    = weapons.cfg        # setup weapon names
  # server info.
serverName    = MoonDuck
serverIP    = 10.0.0.2
serverHost    = 
http://moonduckserverDomain = 10.0.0.2
  # info on server admin/owner. leave anything blank to be anonymous.
  # You can also edit the index file(s) for the theme and just remove
  # these variables if you do not want them shown.
adminName    = Your Admin
adminAlias    = Your Alias
adminEMail    = your@email.address
adminICQ    = 12345678
ReportErrors    = 1    # If enabled, NON-fatal errors will be logged
ReportCrashes    = 0    # If enabled, server crashes (detected from logs) 
            # will be logged.
            # Note, ReportErrors must be 1 for this to report anything.
ParseNewFirst   = 0    # 1 = parse newest logs first (default in v1.1), 
            # 0 = parse oldest first. (new in v1.2)
            # The order in which logs are parsed affects the skill 
            # totals for players. Old->New will result in more accurate
            # skills for players and is recommended. This option will
            # most likely be removed in a future version.
BaseSkill    = 1000  # Base skill for all players.
  # control how player stats are reported.
MaxDays     = 14      # number of days of logs to scan.
MaxPlayers     = 150    # MAX# of players shown in Ranking list.
MinConnected     = 2    # min# of players that must be connected in order 
             # for stats to start gathering
MinSkill     = 1000    # Skill rank needed. 1000 = base rank.
MinKills     = 1      # min# of kills needed to appear in list
MinDeaths     = 1     # min# of deaths needed to appear in list
MinKDR      = 0.50    # min Kill:Death ratio needed to appear in list
MinTime     = 1h    # min game time needed to rank. format: \"1d1h1m\" 
             # where d=day,h=hour,m=minutes.
MinRounds     = 0    # min# of rounds played needed to rank.
UseAliases    = 1    # Toggle the use of the aliases file
RemovePlayers    = 1    # 1 = Remove players that have ZERO kills + deaths. 
             # This is useful to save memory and to get rid of  
             # all those useless names. Most often people change 
             # their names to something for a few seconds as jokes 
             # and then changes back to their original name. There\'s 
             # no need for such names to be taking up memory in the 
             # stats.
PlayerHTMLtype = NAME    # How to create player?.html files. 
            # RANK = use plr ranks
            # NAME = use plr name.
ClanHTMLtype   = NAME   # Same as player html but for clan pages.
  # PlayerID: How players are tracked and recorded.
  # NAME   = use player names as the unique ID for each player. (case sensitive)
  # LCNAME = use player names (case in-sensitive) 
  # WON    = use player WONIDs ...
  # IP     = use player IPs ...
  #          NOTE. IP tracking should only be used on LAN servers.
  #          Due to how the logs are scanned, IP tracking can be very buggy
  #          depending on the range of logs parsed. Sometimes a players IP will
  #          be unknown causing some stats to be ignored.
PlayerID     = lcname
  # Create Clan HTML stat pages. PsychoStats can try and figure out what 
  # clans have connected to the server and groups all the members in each 
  # clan together.  This has side-effects since PsychoStats can\'t be 100% 
  # accurate as to what is a clan (it does a pretty good job, however). 
  # But with the settings below and the help from the clantags file you can 
  # help tweak what a clan is defined as.
CreateClans         = 1        # 1 = Create clan stats. 0 = don\'t.
MinClanMembers        = 3        # Min # of members needed to pass as a \'clan\'.
MinClanKills        = 100        # Min # of combined kills needed to pass.
MinClanSkill        = 900        # Min avg skill needed for the clan to pass.
MinClanKdr        = 0.0        # Min Kill Ratio needed for the clan to pass.
MinClanRank        = 0        # Min avg rank needed for the clan to pass.
MinClanMemberKills    = 1        # Min kills needed for member to be included in clan
MinClanMemberDeaths    = 1        # Min deaths ...
  # Create detailed map stat pages. PsychoStats will create detailed pages
  # for each map, showing the top players in many different views of the 
  # map. Such as most kills, hostage rescues, or bombings, etc.
  # This requires some extra processing time and you can toggle this
  # option on or off. Toggling this off does not effect the creation of 
  # the standard \'maps.html\' file.
CreateMapPages    = 1
MapAwardMax    = 10    # Maximum # of players to list for each detailed 
            # map player listing
  # Maps that should NOT be included in stats. Partial words can be used to
  # exclude all maps that match. e.g.: using \"es_\" would exclude all \"ES\" type maps.
  # format: one line, each mapname or partial word is seperated by a space.
  # e.g.: ExcludeMaps = cs_speedball de_suckmap as_
ExcludeMaps = 
  # default map used when the current map is unknown. This is only needed 
  # if you use the command \'log on\' in your server.cfg, instead of the 
  # \'autoexec.cfg\'.  Its recommended you use the autoexec.cfg for the 
  # \'log on\'. If the server.cfg is used, then the HLDS engine will not 
  # report the first map loaded, and thus this option will need to be set 
  # to the map you use to start the server.
DefaultMap  = de_dust 
  # Individual Weapon and Task Awards options
AwardAll = 1    # Output ALL weapons used on the server, otherwise only
        # list those specified in the weapons.cfg file. This
        # option does not effect the player awards.
AwardMax = 25    # Max # of players to list in \"top10\" pages.
  # Toggle the display of some \'sensitive\' plr info:
ShowPlayerAliases     = 1   # Player Aliases are visible
ShowPlayerWONIDs    = 0   # Player WONIDs are visible
ShowPlayerIPs       = 0   # Player IPs are visible
  # map variables that specify what type of map images to use, and where
  # your maps are available for download (used mainly in maps.html)
maplinkpath      = /cstrike/maps/       # relative URL path to map DOWNLOADS 
                    # (zip files usually)
maplinkext       = zip                  # type of file to download
mapthumbnailpath = images/mappics/      # relative URL path to mappics.
mapthumbnailsize = 160x120              # image size
mapthumbnailext  = gif                  # image type